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		<title>Iman&#039;s Blog</title>
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			<guid><![CDATA[https://imanirt.com/2024/10/17/unity-6-has-just-been-released/]]></guid>
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			<title>Unity 6 Has Just Been Released!</title>
			<pubDate><![CDATA[Thu, 17 Oct 2024 19:01:03 +0000]]></pubDate>
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			<guid><![CDATA[https://imanirt.com/2024/06/05/texels-in-game-development-what-they-are-and-how-they-work/]]></guid>
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			<title>Texels in Game Development: What They Are and How They Work</title>
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			<pubDate><![CDATA[Sun, 10 Aug 2025 10:40:33 +0000]]></pubDate>
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			<title>Physics in Video Game Engines: Torque and Inertia</title>
			<pubDate><![CDATA[Tue, 14 Jan 2025 22:29:42 +0000]]></pubDate>
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			<pubDate><![CDATA[Sun, 10 Aug 2025 10:12:44 +0000]]></pubDate>
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			<guid><![CDATA[https://imanirt.com/2025/09/27/ai-in-game-development/]]></guid>
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			<title>AI in Game Development</title>
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			<guid><![CDATA[https://imanirt.com/2024/07/29/the-power-of-scriptableobjects-in-unity/]]></guid>
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			<title>The Power of ScriptableObjects in Unity</title>
			<pubDate><![CDATA[Mon, 29 Jul 2024 12:25:49 +0000]]></pubDate>
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			<guid><![CDATA[https://imanirt.com/2024/06/24/how-we-helped-fix-a-critical-unity-webgl-bug/]]></guid>
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			<title>How We Helped Fix a Critical Unity WebGL Bug</title>
			<pubDate><![CDATA[Mon, 24 Jun 2024 09:03:16 +0000]]></pubDate>
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			<guid><![CDATA[https://imanirt.com/2024/06/14/what-is-opengl-and-how-to-start-learning-it/]]></guid>
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			<title>What is OpenGL and How to Start Learning It</title>
			<pubDate><![CDATA[Fri, 14 Jun 2024 08:52:28 +0000]]></pubDate>
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			<guid><![CDATA[https://imanirt.com/2024/07/12/understanding-the-moire-effect-in-computer-graphics/]]></guid>
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			<title>Understanding the Moiré Effect in Computer Graphics</title>
			<pubDate><![CDATA[Fri, 12 Jul 2024 13:58:29 +0000]]></pubDate>
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			<guid><![CDATA[https://imanirt.com/2024/05/20/human-interface-devices-in-game-development-understanding-input-handling/]]></guid>
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			<title>Human Interface Devices in Game Development: Understanding Input Handling</title>
			<pubDate><![CDATA[Mon, 20 May 2024 19:14:51 +0000]]></pubDate>
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			<guid><![CDATA[https://imanirt.com/2024/08/12/what-is-game-analytics/]]></guid>
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			<title>What is Game Analytics?</title>
			<pubDate><![CDATA[Mon, 12 Aug 2024 09:49:59 +0000]]></pubDate>
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			<guid><![CDATA[https://imanirt.com/2025/10/03/dlss-how-ai-redefines-game-rendering/]]></guid>
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			<title>DLSS: How AI Redefines Game Rendering</title>
			<pubDate><![CDATA[Fri, 03 Oct 2025 20:45:08 +0000]]></pubDate>
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			<guid><![CDATA[https://imanirt.com/2024/08/06/mastering-input-handling-in-unity-a-guide-to-the-new-input-system/]]></guid>
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			<title>Mastering Input Handling in Unity: A Guide to the New Input System</title>
			<pubDate><![CDATA[Tue, 06 Aug 2024 12:07:35 +0000]]></pubDate>
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			<guid><![CDATA[https://imanirt.com/2024/05/31/triangle-rasterization-in-game-engines-a-deep-dive-into-computer-graphics/]]></guid>
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			<title>Triangle Rasterization in Game Engines: A Deep Dive into Computer Graphics</title>
			<pubDate><![CDATA[Fri, 31 May 2024 08:21:40 +0000]]></pubDate>
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			<guid><![CDATA[https://imanirt.com/2024/05/13/mastering-git-hooks-automating-workflows-with-pre-commit-post-commit-and-more/]]></guid>
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			<title>Mastering Git Hooks: Automating Workflows with Pre-Commit, Post-Commit, and More</title>
			<pubDate><![CDATA[Mon, 13 May 2024 19:00:08 +0000]]></pubDate>
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			<title>Overcoming Unity&#8217;s Limitations with OpenType and Ligatures</title>
			<pubDate><![CDATA[Wed, 01 May 2024 08:41:36 +0000]]></pubDate>
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			<title>Embracing Open Source with Godot Engine: A New Era of Game Development</title>
			<pubDate><![CDATA[Mon, 06 May 2024 09:00:20 +0000]]></pubDate>
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			<guid><![CDATA[https://imanirt.com/2024/04/23/enhancing-game-performance-with-object-pooling-in-unity/]]></guid>
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			<title>Enhancing Game Performance with Object Pooling in Unity</title>
			<pubDate><![CDATA[Tue, 23 Apr 2024 16:53:53 +0000]]></pubDate>
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			<guid><![CDATA[https://imanirt.com/2024/03/12/understanding-texture-vs-rendertexture-in-unity/]]></guid>
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			<title>Understanding Texture vs. RenderTexture in Unity</title>
			<pubDate><![CDATA[Tue, 26 Mar 2024 16:04:04 +0000]]></pubDate>
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			<guid><![CDATA[https://imanirt.com/2024/03/19/fibers-vs-threads-vs-coroutines-navigating-multithreading-in-software-development/]]></guid>
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			<title>Fibers vs. Threads vs. Coroutines: Navigating Multithreading in Software Development</title>
			<pubDate><![CDATA[Tue, 19 Mar 2024 16:42:00 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://imanirt.com/2024/04/16/demystifying-random-number-generators-in-c-and-beyond-the-illusion-of-randomness/]]></guid>
			<link><![CDATA[https://imanirt.com/2024/04/16/demystifying-random-number-generators-in-c-and-beyond-the-illusion-of-randomness/]]></link>
			<title>Demystifying Random Number Generators in C++ and Beyond: The Illusion of Randomness</title>
			<pubDate><![CDATA[Tue, 16 Apr 2024 10:14:00 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://imanirt.com/2024/03/16/mastering-coordination-systems-a-game-developers-guide-to-spatial-thinking/]]></guid>
			<link><![CDATA[https://imanirt.com/2024/03/16/mastering-coordination-systems-a-game-developers-guide-to-spatial-thinking/]]></link>
			<title>Mastering Coordination Systems: A Game Developer’s Guide to Spatial Thinking</title>
			<pubDate><![CDATA[Tue, 16 Apr 2024 10:09:38 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://imanirt.com/2024/04/06/elevating-replayability-in-game-design-a-key-to-lasting-engagement/]]></guid>
			<link><![CDATA[https://imanirt.com/2024/04/06/elevating-replayability-in-game-design-a-key-to-lasting-engagement/]]></link>
			<title>Elevating Replayability in Game Design: A Key to Lasting Engagement</title>
			<pubDate><![CDATA[Sat, 06 Apr 2024 09:20:16 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://imanirt.com/2024/03/04/data-oriented-vs-object-oriented-programming-choosing-the-right-paradigm-for-your-project/]]></guid>
			<link><![CDATA[https://imanirt.com/2024/03/04/data-oriented-vs-object-oriented-programming-choosing-the-right-paradigm-for-your-project/]]></link>
			<title>Data-Oriented vs. Object-Oriented Programming: Choosing the Right Paradigm for Your Project</title>
			<pubDate><![CDATA[Mon, 04 Mar 2024 13:36:39 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://imanirt.com/2024/02/27/management-in-c-optimizing-data-structures-for-game-development/]]></guid>
			<link><![CDATA[https://imanirt.com/2024/02/27/management-in-c-optimizing-data-structures-for-game-development/]]></link>
			<title>Mastering Memory Management in C++: Optimizing Data Structures for Game Development</title>
			<pubDate><![CDATA[Tue, 27 Feb 2024 15:53:18 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://imanirt.com/2024/02/20/navigating-the-diamond-problem-in-c/]]></guid>
			<link><![CDATA[https://imanirt.com/2024/02/20/navigating-the-diamond-problem-in-c/]]></link>
			<title>Navigating the Diamond Problem in C++</title>
			<pubDate><![CDATA[Tue, 20 Feb 2024 08:27:42 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://imanirt.com/2023/01/25/migration-of-tutorials-to-youtube/]]></guid>
			<link><![CDATA[https://imanirt.com/2023/01/25/migration-of-tutorials-to-youtube/]]></link>
			<title>Migration of tutorials to Youtube</title>
			<pubDate><![CDATA[Wed, 25 Jan 2023 21:26:35 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://imanirt.com/2024/01/17/mastering-unit-testing-in-unity-with-c-a-guide-to-ensuring-game-quality/]]></guid>
			<link><![CDATA[https://imanirt.com/2024/01/17/mastering-unit-testing-in-unity-with-c-a-guide-to-ensuring-game-quality/]]></link>
			<title>Mastering Unit Testing in Unity with C#: A Guide to Ensuring Game Quality</title>
			<pubDate><![CDATA[Wed, 17 Jan 2024 15:14:50 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://imanirt.com/2024/02/13/optimizing-your-unity-game-with-code-stripping-a-deep-dive/]]></guid>
			<link><![CDATA[https://imanirt.com/2024/02/13/optimizing-your-unity-game-with-code-stripping-a-deep-dive/]]></link>
			<title>Optimizing Your Unity Game with Code Stripping: A Deep Dive</title>
			<pubDate><![CDATA[Tue, 13 Feb 2024 17:30:32 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://imanirt.com/2024/02/06/addressing-complex-script-rendering-in-unity-beyond-basic-fonts/]]></guid>
			<link><![CDATA[https://imanirt.com/2024/02/06/addressing-complex-script-rendering-in-unity-beyond-basic-fonts/]]></link>
			<title>Addressing Complex Script Rendering in Unity: Beyond Basic Fonts</title>
			<pubDate><![CDATA[Tue, 06 Feb 2024 15:46:55 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://imanirt.com/2024/01/02/navigating-the-transition-from-unity-plastic-scm-to-git-a-step-by-step-guide/]]></guid>
			<link><![CDATA[https://imanirt.com/2024/01/02/navigating-the-transition-from-unity-plastic-scm-to-git-a-step-by-step-guide/]]></link>
			<title>Navigating the Transition from Unity Plastic SCM to Git: A Step-by-Step Guide</title>
			<pubDate><![CDATA[Tue, 02 Jan 2024 18:10:09 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://imanirt.com/2024/01/14/render-pipelines-in-game-engines/]]></guid>
			<link><![CDATA[https://imanirt.com/2024/01/14/render-pipelines-in-game-engines/]]></link>
			<title>Render Pipelines in Game Engines</title>
			<pubDate><![CDATA[Sun, 14 Jan 2024 12:08:12 +0000]]></pubDate>
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			<guid><![CDATA[https://imanirt.com/]]></guid>
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			<title>Front Page</title>
			<pubDate><![CDATA[Sun, 08 Mar 2026 09:00:07 +0000]]></pubDate>
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			<guid><![CDATA[https://imanirt.com/2024/01/07/unraveling-uv-mapping-in-3d-modeling/]]></guid>
			<link><![CDATA[https://imanirt.com/2024/01/07/unraveling-uv-mapping-in-3d-modeling/]]></link>
			<title>Unraveling UV Mapping in 3D Modeling</title>
			<pubDate><![CDATA[Sun, 07 Jan 2024 21:48:38 +0000]]></pubDate>
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			<guid><![CDATA[https://imanirt.com/2024/01/26/top-books-every-game-developer-should-read/]]></guid>
			<link><![CDATA[https://imanirt.com/2024/01/26/top-books-every-game-developer-should-read/]]></link>
			<title>Top Books Every Game Developer Should Read</title>
			<pubDate><![CDATA[Fri, 26 Jan 2024 23:20:50 +0000]]></pubDate>
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			<pubDate><![CDATA[Sat, 01 Jan 2022 15:29:39 +0000]]></pubDate>
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			<title>Skillshare Classes</title>
			<pubDate><![CDATA[Sat, 25 Dec 2021 13:08:22 +0000]]></pubDate>
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			<title>Contentgraphy</title>
			<pubDate><![CDATA[Sat, 18 Sep 2021 22:08:29 +0000]]></pubDate>
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			<pubDate><![CDATA[Sat, 18 Sep 2021 21:31:35 +0000]]></pubDate>
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			<title>Blog</title>
			<pubDate><![CDATA[Sat, 18 Sep 2021 20:49:45 +0000]]></pubDate>
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