Have you ever wondered what makes a car in a racing game drift around a corner, or why a ball bounces realistically off the ground? That’s all thanks to physics in video game engines. Physics simulation is the backbone of believable interactions in games, making objects behave like they would in the real world.
Let’s break down some of the most fundamental concepts of physics in game engines—velocity, force, torque, and inertia
1. Velocity: The Speed and Direction of Motion
Velocity measures how fast an object is moving and in which direction. It’s represented as a vector with both magnitude (speed) and direction.
Formula:
Where:
v
is velocityΔx
is the change in positionΔt
is the change in time
Example:
A soccer ball rolling across the field has a velocity that describes how fast it’s moving and in which direction. Kicking the ball harder increases its velocity.
2. Force: What Causes Motion
Force causes an object to start moving, stop moving, or change its direction. Newton’s Second Law of Motion describes it as:
Formula:
Where:
F
is the force appliedm
is the mass of the objecta
is the acceleration
Example:
When you push a box, you apply force to overcome inertia and move it. A heavier box requires more force to move it at the same acceleration.
3. Torque: Rotational Force
Torque is similar to force, but it affects rotational motion around an axis.
Formula:
Where:
τ
is torquer
is the distance from the axis of rotationF
is the applied forceθ
is the angle between the force and the lever arm
Example:
Think about opening a door: pushing farther from the hinges (axis) makes it easier to rotate. Torque increases with distance from the axis. Or when you use a lever to move a heavy object.
4. Inertia: Resistance to Motion
Inertia describes an object’s resistance to changes in motion. For linear motion, inertia depends on the object’s mass. For rotational motion, it depends on the moment of inertia.
Formula for Moment of Inertia (Point Mass):
Where:
I
is the moment of inertiam
is the massr
is the distance from the axis of rotation
Example:
A spinning ice skater pulls their arms inward to reduce their moment of inertia and spin faster. Extending their arms slows them down. You can also simulate this if you have a spinning chair.
Physics in game engines is what breathes life into the virtual worlds we create. The principles of velocity, force, torque, and inertia aren’t just for physicists—they’re for every game developer building immersive, believable experiences.