Game Dev Lesson 1: There is No Magical Way

but there are ways to make your game better…

There are no magical ways or “blueprint” to make games or make them perfect. Sure there are many principles that we will discuss to make games better, but overall, you can’t find a solid rule to tell you “This is how you should make your game to be successful”

What I’m going to share with you is simply my own experience of making games and gaming industry. These are the top lessons and tips for making a “better” game.

1. Learn the Principles of Making a Game

As I said, there is no rule or blue print to make a game, but there are principles that you can learn to make a good game. These principles can include Art, Programming and Game Design. Depending on your expertise, you should learn the principles of any or all of them.

A good way to learn the principles of Game Design is to read books about it. There are many books about game design, Here is the one that I recommend: The Art of Game Design by Jesse Schell.

The Art of Game Design by Jesse Schell

This book is all about the principles of good game design. There are many interesting tips and lessons about making games which will make you rethink on how you want to plan your next game.

2. Prototype Cheap

You have a great game idea… That’s awesome! but how are you going to implement it? Are you going to document that idea and just send it for an artist and pay them to create the art for you? What if you changed your mind about something and had to change the art? What if you think your idea sucks and just want to throw it all away and start over?

Prototyping is the first thing you should do to see if your idea works.

Do it first, and do it fast. That’s how you’ll find out if your idea is worth spending money for or not.

Do not spend any money for your prototypes unless you really really really (and it goes on) have to. because everything you create in a prototype might be useless later. So keep that in mind next time you had the urge to throw your money away.

3. Get Feedbacks early

There is nothing more frustrating than finding out your ideas and games are not liked by many people, even though you had so much passion and hope for them.

There is a beautiful (and yet frustrating) thing about gaming industry: Every person has a taste.

That’s why some one loves FIFA, some one else loves PES and another one hates both. Your goal should be to satisfy as many person as you can. Still there is no magic to it, you should prototype and test and get early feed backs to see if you’re going the right path.

Be aware though that if your prototype is not liked by many people it might be because it’s still early in development, so don’t lose your confidence, keep making it better and get feedbacks as you progress through your game. If you see improvements in feedbacks, then you are most probably doing it right.

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