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Iman

Iman Irajdoost

Game Dev,Learning

Dynamic Difficulty

By Iman Irajdoost
Game Dev,Learning

Game Dev Lesson 1: There is No Magical Way

By Iman Irajdoost
Learning,Other

How to turn your computer to a server using IIS

By Iman Irajdoost
Learning,Other

Understanding Generics

By Iman Irajdoost
Game Dev Learning

Dynamic Difficulty

By Iman Irajdoost on Saturday, June 22, 2019

Have you ever heard of dynamic difficulty? Ever wondered how to alter difficulty for players in a way to keep the “flow”? What is “Flow”? A flow is an important principle of game design that keeps the game from being too “easy” or too “hard” for the gamer. A good game flow jumps between being …

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Game Dev Learning

Game Dev Lesson 1: There is No Magical Way

By Iman Irajdoost on Wednesday, June 19, 2019

but there are ways to make your game better… There are no magical ways or “blueprint” to make games or make them perfect. Sure there are many principles that we will discuss to make games better, but overall, you can’t find a solid rule to tell you “This is how you should make your game …

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Learning Other

How to turn your computer to a server using IIS

By Iman Irajdoost on Thursday, June 8, 2017

In this video I tried to explain in the simplest way, how you can turn your computer to a server and setup the most important IIS settings in Windows. Enjoy! (Note that the video is in Persian) Download PDF from Here

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Learning Other

Understanding Generics

By Iman Irajdoost on Thursday, June 8, 2017

Generics are one of the most important and most interesting capabilities in modern programming languages. The following paper which is prepared with the help of my friend Mr. Mohammad Mehdi Pakbaz is a quick look at the Generics in Java programming language. Download the paper from here

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ABOUT ME
Iman Irajdoost
Iman Irajdoost

Game and Software Developer. You either run the day, or the day runs you.

RECENT POSTS
Learning Other

Understanding Generics

on Thursday, June 8, 2017
Learning Other

How to turn your computer to a server using IIS

on Thursday, June 8, 2017
Game Dev Learning

Dynamic Difficulty

on Saturday, June 22, 2019
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